Import('sdlEnv')
Import('options')
env = sdlEnv.Copy()

sourceFiles = [
    'SCA_ANDController.cpp',
    'SCA_AlwaysEventManager.cpp',
    'SCA_AlwaysSensor.cpp',
    'SCA_EventManager.cpp',
    'SCA_ExpressionController.cpp',
    'SCA_IActuator.cpp',
    'SCA_IController.cpp',
    'SCA_IInputDevice.cpp',
    'SCA_ILogicBrick.cpp',
    'SCA_IObject.cpp',
    'SCA_IScene.cpp',
    'SCA_ISensor.cpp',
    'SCA_JoystickManager.cpp',
    'SCA_JoystickSensor.cpp',
    'SCA_KeyboardManager.cpp',
    'SCA_KeyboardSensor.cpp',
    'SCA_LogicManager.cpp',
    'SCA_MouseManager.cpp',
    'SCA_MouseSensor.cpp',
    'SCA_ORController.cpp',
    'SCA_PropertyActuator.cpp',
    'SCA_PropertyEventManager.cpp',
    'SCA_PropertySensor.cpp',
    'SCA_PythonController.cpp',
    'SCA_RandomActuator.cpp',
    'SCA_RandomEventManager.cpp',
    'SCA_RandomNumberGenerator.cpp',
    'SCA_RandomSensor.cpp',
    'SCA_TimeEventManager.cpp',
    'Joystick/SCA_Joystick.cpp',
    'Joystick/SCA_JoystickEvents.cpp',
]

env.Append(CPPPATH=[
    '#/source/kernel/gen_system',
    '#/intern/string',
    '#/source/gameengine/Expressions',
    '#/intern/moto/include',
])
env.Append(CPPPATH=Flatten(
    env['PYTHON_INCLUDE'] +
    env['SDL_INCLUDE']
))
env.Library(target='#$BUILD_DIR/lib/SCA_GameLogic', source=sourceFiles)
